#include "CscCommon.h"
#include <functional>
#include "LinearMath/btAlignedObjectArray.h"
#include "btBulletDynamicsCommon.h"
#include "CoreObjects/CscMember.h"
#include "CoreObjects/CscMemberJoint.h"
#include "CoreObjects/CscSequence.h"
#include <chrono>
#include <cstdlib>
#include <mutex>
#include <thread>
#include <iterator>
#include <ctime>
#include <iostream>
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
#include "BulletCollision/CollisionShapes/btShapeHull.h"
#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
#include "BulletCollision/Gimpact/btGImpactShape.h"
#include "LinearMath/btConvexHull.h"
#include "CoreObjects/CscEntityModel.h"
#include "CoreObjects/CscMemberInputPonderation.h"
#include "CoreObjects/CscMemberInputStatus.h"
#include "CoreObjects/CscPhysicsType.h"
#include "CoreObjects/CscPropeller.h"
#include "CoreObjects/CscState.h"
#include "CoreObjects/CscWorldElement.h"
#include "CoreObjects/CscWorldEntity.h"
#include "CoreObjects/CscWorldObject.h"
#include "CoreObjects/CscWorldPlace.h"
Go to the source code of this file.
◆ BIT
| #define BIT |
( |
|
x | ) |
(1 << (x)) |
◆ FORCE_MEMBER_VALUES_DEFAULT_MAX_ITERATION_NUMBER
| #define FORCE_MEMBER_VALUES_DEFAULT_MAX_ITERATION_NUMBER 1000 |
◆ FORCE_MEMBER_VALUES_DEFAULT_MAX_LOOP_DURATION_MILLIS
| #define FORCE_MEMBER_VALUES_DEFAULT_MAX_LOOP_DURATION_MILLIS 50 |