#include <CscPhysicsSimulator.h>
◆ PivotPhysicsState()
| conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::PivotPhysicsState |
( |
btHingeConstraint * |
bulletConstraint, |
|
|
const CscMemberJoint * |
pivot |
|
) |
| |
|
inline |
◆ getBulletConstraint()
| btHingeConstraint* conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::getBulletConstraint |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ bias
| float conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::bias |
◆ isMotorDisabled
| bool conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::isMotorDisabled |
◆ limitMax
| float conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::limitMax |
◆ limitMin
| float conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::limitMin |
◆ maxImpulse
| float conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::maxImpulse |
◆ percentSpeedMax
| float conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::percentSpeedMax |
◆ relaxation
| float conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::relaxation |
◆ rotationX
| bool conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::rotationX |
◆ rotationY
| bool conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::rotationY |
◆ rotationZ
| bool conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::rotationZ |
◆ softness
| float conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::softness |
◆ speedToReachTarget
| float conscience_core::simulator::CscPhysicsSimulator::PivotPhysicsState::speedToReachTarget |
The documentation for this struct was generated from the following file: