#include <CscPhysicsSimulator.h>
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| | MemberPhysicsState (btRigidBody *const body, const CscMember *member) |
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| virtual | ~MemberPhysicsState () |
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| btCollisionShape * | getShape () const |
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| void | updatePosition (double x, double y, double z) |
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| void | updateRotationEuler (double x, double y, double z) |
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| void | updateAcceleration (double x, double y, double z) |
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| void | updateRotationQuaternion (double w, double x, double y, double z) |
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| const double *const | getRotationQuaternionArray () const |
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| const CscPoint3d * | getPosition () const |
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| const CscPoint3d * | getRotationEulerAsPoint () const |
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| const CscPoint3d * | getAcceleration () const |
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| virtual | ~MemberState () |
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◆ MemberPhysicsState()
| conscience_core::simulator::CscPhysicsSimulator::MemberPhysicsState::MemberPhysicsState |
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btRigidBody *const |
body, |
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const CscMember * |
member |
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) |
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◆ ~MemberPhysicsState()
| conscience_core::simulator::CscPhysicsSimulator::MemberPhysicsState::~MemberPhysicsState |
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virtual |
◆ getShape()
| btCollisionShape * conscience_core::simulator::CscPhysicsSimulator::MemberPhysicsState::getShape |
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const |
◆ updateAcceleration()
| void conscience_core::simulator::CscPhysicsSimulator::MemberPhysicsState::updateAcceleration |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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◆ updatePosition()
| void conscience_core::simulator::CscPhysicsSimulator::MemberPhysicsState::updatePosition |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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◆ updateRotationEuler()
| void conscience_core::simulator::CscPhysicsSimulator::MemberPhysicsState::updateRotationEuler |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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◆ updateRotationQuaternion()
| void conscience_core::simulator::CscPhysicsSimulator::MemberPhysicsState::updateRotationQuaternion |
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double |
w, |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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◆ body
| btRigidBody* const conscience_core::simulator::CscPhysicsSimulator::MemberPhysicsState::body |
◆ nanCountsAcceleration
| unsigned long long conscience_core::simulator::CscPhysicsSimulator::MemberPhysicsState::nanCountsAcceleration = 0 |
◆ nanCountsPosition
| unsigned long long conscience_core::simulator::CscPhysicsSimulator::MemberPhysicsState::nanCountsPosition = 0 |
◆ nanCountsRotation
| unsigned long long conscience_core::simulator::CscPhysicsSimulator::MemberPhysicsState::nanCountsRotation = 0 |
The documentation for this struct was generated from the following files: