#include <CscPhysicsSimulator.h>
◆ MemberState()
◆ ~MemberState()
| conscience_core::simulator::CscPhysicsSimulator::MemberState::~MemberState |
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◆ getAcceleration()
| const CscPoint3d * conscience_core::simulator::CscPhysicsSimulator::MemberState::getAcceleration |
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const |
◆ getPosition()
| const CscPoint3d * conscience_core::simulator::CscPhysicsSimulator::MemberState::getPosition |
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const |
◆ getRotationEulerAsPoint()
| const CscPoint3d * conscience_core::simulator::CscPhysicsSimulator::MemberState::getRotationEulerAsPoint |
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const |
◆ getRotationQuaternionArray()
| const double *const conscience_core::simulator::CscPhysicsSimulator::MemberState::getRotationQuaternionArray |
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const |
- Returns
- internal pointer - DO NOT DELETE
◆ acceleration
| CscPoint3d* const conscience_core::simulator::CscPhysicsSimulator::MemberState::acceleration |
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protected |
◆ position
| CscPoint3d* const conscience_core::simulator::CscPhysicsSimulator::MemberState::position |
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protected |
◆ rotationEuler
| CscPoint3d* const conscience_core::simulator::CscPhysicsSimulator::MemberState::rotationEuler |
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◆ rotationQuaternion
| double conscience_core::simulator::CscPhysicsSimulator::MemberState::rotationQuaternion[4] |
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protected |
4 elements array: w,x,y,z
The documentation for this struct was generated from the following files: