#include <CscPhysicsSimulator.h>
◆ BaseEntityOutputPhysicsState()
| conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::BaseEntityOutputPhysicsState |
( |
btTypedConstraint * |
bulletConstraint, |
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float |
value, |
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float |
objectiveValue, |
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float |
speedMax |
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) |
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inline |
◆ ~BaseEntityOutputPhysicsState()
| virtual conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::~BaseEntityOutputPhysicsState |
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inlinevirtual |
◆ getBulletConstraint()
| virtual btTypedConstraint* conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::getBulletConstraint |
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const |
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inlinevirtual |
◆ bulletConstraint
| btTypedConstraint* const conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::bulletConstraint |
◆ objectiveValue
| float conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::objectiveValue |
◆ speedMax
| float conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::speedMax |
◆ value
| float conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::value |
The documentation for this struct was generated from the following file: