#include <CscPhysicsSimulator.h>
◆ BaseEntityOutputPhysicsState()
| conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::BaseEntityOutputPhysicsState |
( |
float |
value, |
|
|
float |
objectiveValue, |
|
|
float |
speedMax |
|
) |
| |
|
inline |
◆ ~BaseEntityOutputPhysicsState()
| conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::~BaseEntityOutputPhysicsState |
( |
| ) |
|
|
virtual |
◆ objectiveValue
| float conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::objectiveValue |
◆ speedMax
| float conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::speedMax |
◆ value
| float conscience_core::simulator::CscPhysicsSimulator::BaseEntityOutputPhysicsState::value |
The documentation for this struct was generated from the following files: