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18 CscMember(
int memberId,
string memberNameIn,
19 float massIn,
float frictionIn,
float restitutionIn,
float linearDampingIn,
float angularDampingIn,
20 float widthIn,
float heightIn,
float lenghtIn,
21 float originXIn,
float originYIn,
float originZIn,
22 float eulerXIn,
float eulerYIn,
float eulerZIn,
23 float accXIn,
float accYIn,
float accZIn,
const vector<const CscPolygon *> &polygonsIn);
50 const CscArea3d *getInitialBoundingBox()
const;
53 string toString()
const;
56 float getInitialYaw()
const;
57 float getInitialPitch()
const;
58 float getInitialRoll()
const;
64 const vector<const CscPolygon *> &getPolygons()
const;
67 const vector<const CscPolygon *> polygons;
71 const CscArea3d *initialBoundingBox =
nullptr;
float linearDamping
Definition: CscMember.h:39
Definition: CscMember.h:16
float friction
Definition: CscMember.h:37
The CscPoint3d class represents a point in three-dimensional space. It is primarily used to denote a ...
Definition: Csc3dTypes.h:24
const CscPoint3d * initialEuler
Definition: CscMember.h:62
Definition: Csc2dTypes.cpp:9
Definition: Csc3dTypes.h:231
float lenght
Definition: CscMember.h:44
const CscPoint3d * initialOrigin
Definition: CscMember.h:46
float height
Definition: CscMember.h:43
float mass
Definition: CscMember.h:36
const CscPoint3d * initialAcceleration
Definition: CscMember.h:48
float angularDamping
Definition: CscMember.h:40
float restitution
Definition: CscMember.h:38
float width
Definition: CscMember.h:42
const string & getName() const
Definition: CscMember.h:31
int getId() const
Definition: CscMember.h:27