#include <CscMember.h>
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| | CscMember (int memberId, string memberNameIn, float massIn, float frictionIn, float restitutionIn, float linearDampingIn, float angularDampingIn, float widthIn, float heightIn, float lenghtIn, float originXIn, float originYIn, float originZIn, float eulerXIn, float eulerYIn, float eulerZIn, float accXIn, float accYIn, float accZIn, const vector< const CscPolygon * > &polygonsIn) |
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| int | getId () const |
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| const string & | getName () const |
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| const CscArea3d * | getInitialBoundingBox () const |
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| CscMember * | getDuplicate () const |
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| string | toString () const |
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| virtual | ~CscMember () |
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| float | getInitialYaw () const |
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| float | getInitialPitch () const |
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| float | getInitialRoll () const |
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| const CscPoint3d & | getInitialOrigin () const |
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| const vector< const CscPolygon * > & | getPolygons () const |
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◆ CscMember()
| CscMember::CscMember |
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int |
memberId, |
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string |
memberNameIn, |
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float |
massIn, |
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float |
frictionIn, |
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float |
restitutionIn, |
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float |
linearDampingIn, |
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float |
angularDampingIn, |
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float |
widthIn, |
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float |
heightIn, |
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float |
lenghtIn, |
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float |
originXIn, |
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float |
originYIn, |
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float |
originZIn, |
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float |
eulerXIn, |
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float |
eulerYIn, |
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float |
eulerZIn, |
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float |
accXIn, |
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float |
accYIn, |
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float |
accZIn, |
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const vector< const CscPolygon * > & |
polygonsIn |
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◆ ~CscMember()
| CscMember::~CscMember |
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virtual |
◆ getDuplicate()
| CscMember * CscMember::getDuplicate |
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const |
◆ getId()
| int CscMember::getId |
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const |
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inline |
◆ getInitialBoundingBox()
| const CscArea3d * CscMember::getInitialBoundingBox |
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const |
◆ getInitialOrigin()
| const CscPoint3d & CscMember::getInitialOrigin |
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const |
◆ getInitialPitch()
| float CscMember::getInitialPitch |
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const |
◆ getInitialRoll()
| float CscMember::getInitialRoll |
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const |
◆ getInitialYaw()
| float CscMember::getInitialYaw |
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const |
◆ getName()
| const string& CscMember::getName |
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const |
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inline |
◆ getPolygons()
| const vector< const CscPolygon * > & CscMember::getPolygons |
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const |
◆ toString()
| string CscMember::toString |
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const |
◆ angularDamping
| float CscMember::angularDamping |
◆ friction
| float CscMember::friction |
◆ height
◆ initialAcceleration
◆ initialEuler
◆ initialOrigin
◆ lenght
◆ linearDamping
| float CscMember::linearDamping |
◆ mass
◆ restitution
| float CscMember::restitution |
◆ width
The documentation for this class was generated from the following files: