#include <CscSlamEngine.h>
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| | CscSlam3dProbabilisticVoxelGrid (float voxelSizeMeters=0.03f) |
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| CscSlam3dMapVoxelKey | mrptPointToVoxel (double x, double y, double z) const |
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| CscSlam3dProbabilisticVoxel & | touchVoxel (const CscSlam3dMapVoxelKey &key, uint64_t frameIndex) |
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| std::optional< CscSlam3dMapVoxelDiff > | addMissVoxel (const CscSlam3dMapVoxelKey &key, uint64_t frameIndex) |
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| std::vector< CscSlam3dMapVoxelDiff > | integrateRayMrpt (double originX, double originY, double originZ, double hitX, double hitY, double hitZ, uint64_t frameIndex, std::unordered_set< CscSlam3dMapVoxelKey, CscSlam3dMapVoxelKeyHash > &frameHitVoxels, std::unordered_set< CscSlam3dMapVoxelKey, CscSlam3dMapVoxelKeyHash > &frameMissVoxels) |
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| optional< CscSlam3dMapVoxelDiff > | addPointMrpt (double x, double y, double z, uint64_t frameIndex) |
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| void | clear () |
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| size_t | size () const |
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| bool | empty () const |
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| float | getVoxelSizeMeters () const |
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| const VoxelMap & | getVoxelsUnsafe () const |
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| float | getVisibleThreshold () const |
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| CscSlam3dMapVoxelGrid | buildVisibleVoxelGrid () const |
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| void | eraseDeadVoxels () |
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| size_t | visibleVoxelCount () const |
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| std::vector< CscSlam3dMapVoxelKey > | collectFarNeighborCandidates (int minNeighborCount, int minHits) const |
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| std::vector< CscSlam3dMapVoxelKey > | purgeFarNeighborCandidates (const std::vector< CscSlam3dMapVoxelKey > &candidates, int minNeighborCount, int minHits) |
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◆ VoxelMap
◆ CscSlam3dProbabilisticVoxelGrid()
| conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::CscSlam3dProbabilisticVoxelGrid |
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float |
voxelSizeMeters = 0.03f | ) |
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explicit |
◆ addMissVoxel()
◆ addPointMrpt()
| std::optional< CscSlam3dMapVoxelDiff > conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::addPointMrpt |
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double |
x, |
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double |
y, |
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double |
z, |
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uint64_t |
frameIndex |
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) |
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◆ buildVisibleVoxelGrid()
| CscSlam3dMapVoxelGrid conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::buildVisibleVoxelGrid |
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const |
◆ clear()
| void conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::clear |
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◆ collectFarNeighborCandidates()
| std::vector< CscSlam3dMapVoxelKey > conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::collectFarNeighborCandidates |
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int |
minNeighborCount, |
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int |
minHits |
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) |
| const |
◆ empty()
| bool conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::empty |
( |
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const |
◆ eraseDeadVoxels()
| void conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::eraseDeadVoxels |
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| ) |
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◆ getVisibleThreshold()
| float conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::getVisibleThreshold |
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const |
- Returns
- beneath this threshold, a voxel of the grid would be considered as not visible (because improbable / confidence too low)
◆ getVoxelSizeMeters()
| float conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::getVoxelSizeMeters |
( |
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const |
◆ getVoxelsUnsafe()
◆ integrateRayMrpt()
| std::vector< CscSlam3dMapVoxelDiff > conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::integrateRayMrpt |
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double |
originX, |
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double |
originY, |
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double |
originZ, |
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double |
hitX, |
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double |
hitY, |
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double |
hitZ, |
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uint64_t |
frameIndex, |
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std::unordered_set< CscSlam3dMapVoxelKey, CscSlam3dMapVoxelKeyHash > & |
frameHitVoxels, |
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std::unordered_set< CscSlam3dMapVoxelKey, CscSlam3dMapVoxelKeyHash > & |
frameMissVoxels |
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) |
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Integrates ray, and records as missed every voxel crossing ray until hit, and registers hit on target voxel
◆ mrptPointToVoxel()
| CscSlam3dMapVoxelKey conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::mrptPointToVoxel |
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double |
x, |
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double |
y, |
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double |
z |
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| const |
◆ purgeFarNeighborCandidates()
| std::vector< CscSlam3dMapVoxelKey > conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::purgeFarNeighborCandidates |
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const std::vector< CscSlam3dMapVoxelKey > & |
candidates, |
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int |
minNeighborCount, |
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int |
minHits |
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) |
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◆ size()
| size_t conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::size |
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const |
◆ touchVoxel()
◆ visibleVoxelCount()
| size_t conscience_core::lidar::CscSlam3dProbabilisticVoxelGrid::visibleVoxelCount |
( |
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const |
The documentation for this class was generated from the following files: