#include <CscSlamEngine.h>
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| void | addHit (double x, double y, double z, uint64_t frameIndex) |
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| void | addMiss (uint64_t frameIndex) |
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| void | getCentroidMrpt (float &x, float &y, float &z) const |
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| bool | isVisible (float visibleThreshold) const |
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| bool | shouldErase (float eraseThreshold) const |
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◆ addHit()
| void conscience_core::lidar::CscSlam3dProbabilisticVoxel::addHit |
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double |
x, |
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double |
y, |
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double |
z, |
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uint64_t |
frameIndex |
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) |
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◆ addMiss()
| void conscience_core::lidar::CscSlam3dProbabilisticVoxel::addMiss |
( |
uint64_t |
frameIndex | ) |
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◆ getCentroidMrpt()
| void conscience_core::lidar::CscSlam3dProbabilisticVoxel::getCentroidMrpt |
( |
float & |
x, |
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float & |
y, |
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float & |
z |
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) |
| const |
◆ isVisible()
| bool conscience_core::lidar::CscSlam3dProbabilisticVoxel::isVisible |
( |
float |
visibleThreshold | ) |
const |
◆ shouldErase()
| bool conscience_core::lidar::CscSlam3dProbabilisticVoxel::shouldErase |
( |
float |
eraseThreshold | ) |
const |
◆ confidence
| float conscience_core::lidar::CscSlam3dProbabilisticVoxel::confidence = 0.0f |
◆ firstSeenFrame
| uint64_t conscience_core::lidar::CscSlam3dProbabilisticVoxel::firstSeenFrame = 0 |
◆ hits
| uint32_t conscience_core::lidar::CscSlam3dProbabilisticVoxel::hits = 0 |
◆ key
◆ lastSeenFrame
| uint64_t conscience_core::lidar::CscSlam3dProbabilisticVoxel::lastSeenFrame = 0 |
◆ misses
| uint32_t conscience_core::lidar::CscSlam3dProbabilisticVoxel::misses = 0 |
◆ sumX
| double conscience_core::lidar::CscSlam3dProbabilisticVoxel::sumX = 0.0 |
◆ sumY
| double conscience_core::lidar::CscSlam3dProbabilisticVoxel::sumY = 0.0 |
◆ sumZ
| double conscience_core::lidar::CscSlam3dProbabilisticVoxel::sumZ = 0.0 |
The documentation for this struct was generated from the following files: