#include "Simulator/CscEnvironmentSimulator.h"#include "CoreObjects/Csc3dElement/Csc3dElementModelsRepository.h"#include "CoreObjects/Exchange/Common/CscWorldElementsFactory.h"#include "Util/CscCartography.h"#include "Util/conscience_util.h"#include <algorithm>#include <array>#include <filesystem>#include <fstream>#include <iomanip>#include <limits>#include <opencv2/opencv.hpp>#include <Configuration/CscKeyDirectories.h>Typedefs | |
| using | MemberState = CscPhysicsSimulator::MemberState |
Functions | |
| bool | sortSequenceByY (CscPoint3d *a, CscPoint3d *b) |
| bool | sortSequenceByVerticalLinesFromLeftToRight (CscPoint3d *a, CscPoint3d *b) |
| bool | sortSequenceByHorizontalLinesFromTopToBottom (CscPoint3d *a, CscPoint3d *b) |
| bool | uniqueSequenceOnYZ (CscPoint3d *a, CscPoint3d *b) |
| bool | uniqueSequenceOnXYZ (CscPoint3d *a, CscPoint3d *b) |
Variables | |
| CscPoint3dOriented * | currentBestPathItem = nullptr |
| CscPoint3d * | currentTargetPoint = nullptr |
| bool sortSequenceByHorizontalLinesFromTopToBottom | ( | CscPoint3d * | a, |
| CscPoint3d * | b | ||
| ) |
| bool sortSequenceByVerticalLinesFromLeftToRight | ( | CscPoint3d * | a, |
| CscPoint3d * | b | ||
| ) |
| bool sortSequenceByY | ( | CscPoint3d * | a, |
| CscPoint3d * | b | ||
| ) |
| bool uniqueSequenceOnXYZ | ( | CscPoint3d * | a, |
| CscPoint3d * | b | ||
| ) |
| bool uniqueSequenceOnYZ | ( | CscPoint3d * | a, |
| CscPoint3d * | b | ||
| ) |
| CscPoint3dOriented* currentBestPathItem = nullptr |
| CscPoint3d* currentTargetPoint = nullptr |