Go to the documentation of this file. 1 #ifndef CommandExecutionResultSequence_h
2 #define CommandExecutionResultSequence_h
20 const string &entitySerialNumber,
22 bool doNotPlay =
false);
27 virtual string encodeToString()
const override;
29 CscCommandResultType
getType()
const override {
30 return CscCommandResultType::RESULT_SEQUENCE;
37 return entitySerialNumber;
40 bool shouldBePlayed()
const;
46 const string entitySerialNumber;
#define CSC_DLL_IMPORTEXPORT
Definition: os.h:34
const string & getEntitySerialNumber() const
Definition: CommandExecutionResultSequence.h:36
CscCommandResultType getType() const override
Definition: CommandExecutionResultSequence.h:29
Definition: CommandExecutionResultSequence.h:15
Definition: CscCommandMetadataBuilder.h:26
std::string encode(const std::string &bin, const std::array< char, 64 > &alphabet, const std::string &fill)
Definition: base.h:132
Definition: conscience_util.h:607
Definition: CommandExecutionResult.h:44
Definition: ConscienceEncoder.h:46
Definition: CscSequence.h:51