#include <Csc3dTypes.h>
◆ CscRotation3dEuler()
| conscience_core::axiomes::CscRotation3dEuler::CscRotation3dEuler |
( |
double |
pitch = 0, |
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double |
yaw = 0, |
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double |
roll = 0 |
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) |
| |
◆ ~CscRotation3dEuler()
| virtual conscience_core::axiomes::CscRotation3dEuler::~CscRotation3dEuler |
( |
| ) |
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virtualdefault |
◆ clone()
◆ getPitch()
| double conscience_core::axiomes::CscRotation3dEuler::getPitch |
( |
| ) |
const |
◆ getRoll()
| double conscience_core::axiomes::CscRotation3dEuler::getRoll |
( |
| ) |
const |
◆ getYaw()
| double conscience_core::axiomes::CscRotation3dEuler::getYaw |
( |
| ) |
const |
◆ operator string()
| conscience_core::axiomes::CscRotation3dEuler::operator string |
( |
| ) |
const |
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virtual |
◆ toString()
| string conscience_core::axiomes::CscRotation3dEuler::toString |
( |
| ) |
const |
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virtual |
◆ pitch
| double conscience_core::axiomes::CscRotation3dEuler::pitch = 0 |
Rotation on Conscience Z axis
◆ roll
| double conscience_core::axiomes::CscRotation3dEuler::roll = 0 |
Rotation on Conscience X axis
◆ yaw
| double conscience_core::axiomes::CscRotation3dEuler::yaw = 0 |
Rotation on Conscience Y axis
The documentation for this struct was generated from the following files: