#include <tiny_gltf.h>
◆ Model()
| tinygltf::Model::Model |
( |
| ) |
|
|
default |
◆ operator==()
| bool tinygltf::Model::operator== |
( |
const Model & |
| ) |
const |
◆ accessors
| std::vector<Accessor> tinygltf::Model::accessors |
◆ animations
| std::vector<Animation> tinygltf::Model::animations |
◆ asset
| Asset tinygltf::Model::asset |
◆ audioEmitters
◆ audioSources
◆ buffers
| std::vector<Buffer> tinygltf::Model::buffers |
◆ bufferViews
| std::vector<BufferView> tinygltf::Model::bufferViews |
◆ cameras
| std::vector<Camera> tinygltf::Model::cameras |
◆ defaultScene
| int tinygltf::Model::defaultScene {-1} |
◆ extensions
◆ extensions_json_string
| std::string tinygltf::Model::extensions_json_string |
◆ extensionsRequired
| std::vector<std::string> tinygltf::Model::extensionsRequired |
◆ extensionsUsed
| std::vector<std::string> tinygltf::Model::extensionsUsed |
◆ extras
| Value tinygltf::Model::extras |
◆ extras_json_string
| std::string tinygltf::Model::extras_json_string |
◆ images
| std::vector<Image> tinygltf::Model::images |
◆ lights
| std::vector<Light> tinygltf::Model::lights |
◆ materials
| std::vector<Material> tinygltf::Model::materials |
◆ meshes
| std::vector<Mesh> tinygltf::Model::meshes |
◆ nodes
| std::vector<Node> tinygltf::Model::nodes |
◆ samplers
| std::vector<Sampler> tinygltf::Model::samplers |
◆ scenes
| std::vector<Scene> tinygltf::Model::scenes |
◆ skins
| std::vector<Skin> tinygltf::Model::skins |
◆ textures
| std::vector<Texture> tinygltf::Model::textures |
The documentation for this class was generated from the following file: