#include <tiny_gltf.h>
◆ Node()
◆ operator==()
| bool tinygltf::Node::operator== |
( |
const Node & |
| ) |
const |
◆ camera
| int tinygltf::Node::camera {-1} |
◆ children
| std::vector<int> tinygltf::Node::children |
◆ emitter
| int tinygltf::Node::emitter {-1} |
◆ extensions
◆ extensions_json_string
| std::string tinygltf::Node::extensions_json_string |
◆ extras
| Value tinygltf::Node::extras |
◆ extras_json_string
| std::string tinygltf::Node::extras_json_string |
◆ light
| int tinygltf::Node::light {-1} |
◆ lods
| std::vector<int> tinygltf::Node::lods |
◆ matrix
| std::vector<double> tinygltf::Node::matrix |
◆ mesh
| int tinygltf::Node::mesh {-1} |
◆ name
| std::string tinygltf::Node::name |
◆ rotation
| std::vector<double> tinygltf::Node::rotation |
◆ scale
| std::vector<double> tinygltf::Node::scale |
◆ skin
| int tinygltf::Node::skin {-1} |
◆ translation
| std::vector<double> tinygltf::Node::translation |
◆ weights
| std::vector<double> tinygltf::Node::weights |
The documentation for this class was generated from the following file: