#include <CscSequenceEntitySimulatedStrategy.h>
◆ CscSequenceEntitySimulatedStrategy()
| conscience_core::sequences_processor::CscSequenceEntitySimulatedStrategy::CscSequenceEntitySimulatedStrategy |
( |
CscSequence * |
globalSequence, |
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const string |
worldEntityId, |
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CscEnvironmentSimulator * |
simulator |
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) |
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◆ getSequenceIndex()
| int conscience_core::sequences_processor::CscSequenceEntitySimulatedStrategy::getSequenceIndex |
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| ) |
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overridevirtual |
◆ isProcessed()
| bool conscience_core::sequences_processor::CscSequenceEntitySimulatedStrategy::isProcessed |
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overridevirtual |
◆ lastProcess()
| void conscience_core::sequences_processor::CscSequenceEntitySimulatedStrategy::lastProcess |
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overridevirtual |
◆ process()
| void conscience_core::sequences_processor::CscSequenceEntitySimulatedStrategy::process |
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overridevirtual |
◆ setSequenceIndex()
| void conscience_core::sequences_processor::CscSequenceEntitySimulatedStrategy::setSequenceIndex |
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int |
index | ) |
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overridevirtual |
◆ terminateSequence()
| void conscience_core::sequences_processor::CscSequenceEntitySimulatedStrategy::terminateSequence |
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| ) |
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overridevirtual |
The documentation for this class was generated from the following files: