Go to the documentation of this file. 1 #ifndef CscSequenceEntitySimulatedStrategy_H_
2 #define CscSequenceEntitySimulatedStrategy_H_
13 const int MAX_TIME_FOR_TERMINATE_SEQUENCE_IN_MILLIS = 2000;
15 unsigned long long timeReferenceForTerminate ;
20 virtual void process()
override;
CscEnvironmentSimulator * simulator
Definition: CscAbstractSequenceProcessingStrategy.h:19
void terminateSequence() override
Definition: CscSequenceEntitySimulatedStrategy.cpp:44
virtual void process() override
Definition: CscSequenceEntitySimulatedStrategy.cpp:15
Definition: CscAbstractSequenceProcessingStrategy.h:14
CscSequence * globalSequence
Definition: CscAbstractSequenceProcessingStrategy.h:21
Definition: CscEntityReflexion.h:46
void setSequenceIndex(int index) override
Definition: CscSequenceEntitySimulatedStrategy.cpp:40
Definition: CscSequenceEntitySimulatedStrategy.h:11
int getSequenceIndex() override
Definition: CscSequenceEntitySimulatedStrategy.cpp:36
const string worldEntityId
Definition: CscAbstractSequenceProcessingStrategy.h:18
Definition: CscEnvironmentSimulator.h:31
void lastProcess() override
Definition: CscSequenceEntitySimulatedStrategy.cpp:33
CscSequenceEntitySimulatedStrategy(CscSequence *globalSequence, const string worldEntityId, CscEnvironmentSimulator *simulator)
Definition: CscSequenceEntitySimulatedStrategy.cpp:11
bool isProcessed() override
Definition: CscSequenceEntitySimulatedStrategy.cpp:18
Definition: CscSequence.h:51