#include <CscMJPGStreamer.h>
◆ CscMJPGStreamer()
| conscience_core::mjpg_streamer::CscMJPGStreamer::CscMJPGStreamer |
( |
unsigned short |
port | ) |
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◆ ~CscMJPGStreamer()
| conscience_core::mjpg_streamer::CscMJPGStreamer::~CscMJPGStreamer |
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virtual |
◆ createAccess()
| string conscience_core::mjpg_streamer::CscMJPGStreamer::createAccess |
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const FrameSourceId & |
sourceUid | ) |
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◆ getFrameSource()
| ptr< FrameSource > conscience_core::mjpg_streamer::CscMJPGStreamer::getFrameSource |
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const string & |
accessToken | ) |
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overridevirtual |
◆ lastInstance()
| CscMJPGStreamer *& conscience_core::mjpg_streamer::CscMJPGStreamer::lastInstance |
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static |
for now, convenience shortcut -> because only one mjpg streamer is started for engine / studio.
◆ registerFrameSource()
Registers a frameSource using given data. If frame source does not exist, it will be created. Uid of the source will be returned
- Returns
- frame source uid
◆ releaseFrameSource()
| void conscience_core::mjpg_streamer::CscMJPGStreamer::releaseFrameSource |
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const FrameSourceId & |
sourceUid | ) |
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The documentation for this class was generated from the following files: