This is the complete list of members for CscWorldObject, including all inherited members.
| addTag(const string &tag) | CscWorldElement | |
| certitude | CscWorldElement | |
| collideWithOthers | CscWorldElement | |
| CscWorldElement(const CscWorldElementId &id, const string &name, CscPoint3d *positionIn, CscPoint3d *rotationEulerIn, CscPhysicsType physicsType=CscPhysicsType::BOUNDING_BOX, float mass=5.0, vector< CscWorldElementPart * > *parts=nullptr, vector< CscPoint3d * > *positions=nullptr, vector< CscPoint3d * > *normals=nullptr, vector< CscPolygon * > *polygons=nullptr, vector< const CscLocationTag * > *locationTags=nullptr, float minX=0, float minY=0, float minZ=0, float depth=0, float height=0, float width=0) | CscWorldElement | |
| CscWorldObject(int modelId, string name, CscPoint3d *positionIn, CscPoint3d *rotationIn, CscPhysicsType physicsType=CscPhysicsType::BOUNDING_BOX, float mass=5.0, vector< CscWorldElementPart * > *parts=nullptr, vector< CscPoint3d * > *positions=nullptr, vector< CscPoint3d * > *normals=nullptr, vector< CscPolygon * > *polygons=nullptr, vector< const CscLocationTag * > *locationTags=nullptr, float minX=0, float minY=0, float minZ=0, float depth=0, float height=0, float width=0) | CscWorldObject | |
| dampingAngular | CscWorldElement | |
| dampingLinear | CscWorldElement | |
| depth | CscWorldElement | |
| flag | CscWorldObject | |
| forcePolygons(const vector< CscPolygon * > &newPolygons) | CscWorldElement | |
| friction | CscWorldElement | |
| getBaseRotation() const | CscWorldElement | protectedvirtual |
| getDimensions() const override | CscWorldObject | virtual |
| getId() const | CscWorldElement | virtual |
| getLocationTagByName(const string &name) const | CscWorldElement | |
| getMass() | CscWorldElement | |
| getMinPositionInWorldCoordinates() const | CscWorldElement | virtual |
| getModelId() const | CscWorldObject | inline |
| getName() const | CscWorldElement | |
| getNormals() const | CscWorldElement | |
| getParts() const | CscWorldElement | |
| getPhysicsType() const | CscWorldElement | |
| getPolygons() const | CscWorldElement | |
| getPolygonsArray() const | CscWorldElement | |
| getPolygonsCount() const | CscWorldElement | |
| getPolygonsInWorldCoordinates() const | CscWorldElement | |
| getPosition() const | CscWorldElement | |
| getPositions() const | CscWorldElement | |
| getReconstructedVerticesFromPolygons(const int stepInCm=10) const | CscWorldElement | |
| getRotationEuler() const | CscWorldElement | |
| getRotationEulerAsPoint() const | CscWorldElement | |
| getRotationQuaternion() const | CscWorldElement | |
| getRotationQuaternionArray() const | CscWorldElement | |
| getSpeed() const | CscWorldObject | |
| getVerticesArray() const | CscWorldElement | |
| getVerticesCount() const | CscWorldElement | |
| getYPlanSlicePoints(double sliceY, double precisionCm=5.0) const | CscWorldElement | |
| hasTag(const string &tag) const | CscWorldElement | |
| height | CscWorldElement | |
| id | CscWorldElement | protected |
| isFirearm(const int &objectModelId) | CscWorldObject | inlinestatic |
| isIn3DArea(const CscArea3d *area) const | CscWorldElement | |
| isKnife(const int &objectModelId) | CscWorldObject | inlinestatic |
| isMotorizedVehicle(const int &objectModelId) | CscWorldObject | inlinestatic |
| isUnmotorizedVehicle(const int &objectModelId) | CscWorldObject | inlinestatic |
| locationTags | CscWorldElement | protected |
| mass | CscWorldElement | |
| minX | CscWorldElement | |
| minY | CscWorldElement | |
| minZ | CscWorldElement | |
| motion | CscWorldObject | |
| nextId() | CscWorldElement | inlinestatic |
| removeTag(const string &tag) | CscWorldElement | |
| repositionateToZeroOriginPolygons() | CscWorldElement | |
| repositionateToZeroOriginPositions() | CscWorldElement | |
| restitution | CscWorldElement | |
| setPosition(float x, float y, float z) | CscWorldElement | |
| setRotationEuler(double x, double y, double z) | CscWorldElement | |
| setRotationQuaternion(double w, double x, double y, double z) | CscWorldElement | |
| setSpeed(float x, float y, float z) | CscWorldObject | |
| width | CscWorldElement | |
| ~CscWorldElement() | CscWorldElement | virtual |