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◆ CscPhysicsType
| Enumerator |
|---|
| BOUNDING_BOX | CscPhysicsType -> Define how an object is created in the environement BOUNDING_BOX = all classics objects CONCAVE = Load and use polygons, normals and vertex to create the object. This type is for objects that have an outline or surface that curves inwards CONVEX = Load and use polygons, normals and vertex to create the object. This type is for objects that have an outline or surface that curves outwards FROM_MODEL = Same as CONCAVE, but for objects that polygons, normals and vertex are already loaded GHOST = Not used STATIC = Load btRigidBody as btCollisionObject, that can be useful to use the rayTracing from bullet ( rayTracing don't work on classic BOUNDING_BOX objects )
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| CONCAVE | |
| CONVEXE | |
| FROM_MODEL | |
| GHOST | |
| STATIC | |