This is the complete list of members for CscEnvironmentSimulator, including all inherited members.
| clear() | CscEnvironmentSimulator | |
| clearEntities() | CscEnvironmentSimulator | virtual |
| clearObjects() | CscEnvironmentSimulator | virtual |
| clearOtherElements() | CscEnvironmentSimulator | |
| clearPlaces() | CscEnvironmentSimulator | virtual |
| computeConsciencePositionFromGnssPosition(const CscPoint3d *gnssPosition, const string &projection) | CscEnvironmentSimulator | |
| computeGnssPositionFromConsciencePosition(const CscPoint3d *consciencePosition, const string &projection) | CscEnvironmentSimulator | |
| computeGnssPositionsFromConsciencePositions(vector< CscPoint3d * > *consciencePositions, const string &projection) | CscEnvironmentSimulator | |
| computeGnssReferencePositionWithConsciencePosition(CscPoint3d *gnssPoint, CscPoint3d *consciencePosition, const string &projection) | CscEnvironmentSimulator | |
| countObjects() | CscEnvironmentSimulator | |
| CscEnvironmentSimulator(bool autoIncrement) | CscEnvironmentSimulator | |
| currentFocusedObjectIndex | CscEnvironmentSimulator | |
| doWithEntities(function< void(const map< CscWorldElementId, const CscWorldEntity * > &entities)> action) | CscEnvironmentSimulator | |
| doWithObjects(function< void(const vector< CscWorldObject * > &objects)> action) | CscEnvironmentSimulator | |
| dump(fs::path outPath=fs::path(string(CSC_DEFAULT_OUT_DIR)+"/envSim_"+to_string(nowMillis())+".png")) const | CscEnvironmentSimulator | |
| focusVisionIntoPosition(float posX, float posY, float posZ) | CscEnvironmentSimulator | |
| forceMemberValues(const CscWorldElementId &entityId, const CscMemberInputStatus *inputsValues, const bool applyPosition[3], const bool applyEuler[3], const bool applyAcceleration[3], optional< int > nbMaxIteration={}, optional< int > maxLoopDurationMillis={}) | CscEnvironmentSimulator | |
| forceState(const CscWorldElementId &entityId, CscState *aState, int memberIdForInputs, const bool applyPos[3], const bool applyRot[3], const bool applyAcc[3], optional< int > nbMaxIteration={}, optional< int > maxLoopDurationMillis={}) | CscEnvironmentSimulator | |
| getConscienceSimulationWorldStatus(bool rotationsAsEuler=false) | CscEnvironmentSimulator | |
| getElementByName(const string &nameIn) | CscEnvironmentSimulator | |
| getEntities(const function< bool(const CscWorldEntity *)> filter=[](const CscWorldEntity *) { return true;}) | CscEnvironmentSimulator | virtual |
| getEntity(const CscWorldElementId &entityId) const | CscEnvironmentSimulator | |
| getEntityAcceleration(const CscWorldElementId &entityId) const | CscEnvironmentSimulator | |
| getEntityMemberState(const CscWorldElementId &entityId, const CscMember *member) const | CscEnvironmentSimulator | |
| getEntityMemberStateById(const CscWorldElementId &entityId, int id) const | CscEnvironmentSimulator | |
| getEntityMemberStateByName(const CscWorldElementId &entityId, const string &memberName) const | CscEnvironmentSimulator | |
| getEntityModel(const CscWorldElementId &entityId) const | CscEnvironmentSimulator | |
| getEntityPosition(const CscWorldElementId &entityId) const | CscEnvironmentSimulator | |
| getEntityPositionAndRotation(const CscWorldElementId &entityId) const | CscEnvironmentSimulator | |
| getEntityPositionAndRotationQuaternion(const CscWorldElementId &entityId) const | CscEnvironmentSimulator | |
| getEntitySerialNumbers(const function< bool(const CscWorldEntity *)> filter=[](const CscWorldEntity *) { return true;}) | CscEnvironmentSimulator | virtual |
| getEntityState(const CscWorldElementId &entityId) const | CscEnvironmentSimulator | |
| getFocusedObjectCurrent() const | CscEnvironmentSimulator | |
| getJointHingeAngle(const CscWorldElementId &entityId, int jointIdIn) const | CscEnvironmentSimulator | |
| getObjectById(const CscWorldElementId objectId) const | CscEnvironmentSimulator | |
| getObjectByModelId(int objectModelId) | CscEnvironmentSimulator | |
| getObjectByName(const string &name) | CscEnvironmentSimulator | |
| getObjectByPosition(CscPoint3d *position, float radius) | CscEnvironmentSimulator | |
| getObjectPositionInSimulator(const string &serialNumber) const | CscEnvironmentSimulator | |
| getObjects(const function< bool(const CscWorldObject *)> filter=[](const CscWorldObject *) { return true;}) const | CscEnvironmentSimulator | virtual |
| getObjectsByModelId(int objectModelId) | CscEnvironmentSimulator | virtual |
| getPatchFromStrategy(CscWorldElementId entityId, int strategy) | CscEnvironmentSimulator | |
| getPhysicSimulator() const | CscEnvironmentSimulator | |
| getPlace() | CscEnvironmentSimulator | |
| getPlaceById(const CscWorldElementId &placeId) | CscEnvironmentSimulator | |
| getPlaces(function< bool(const CscWorldPlace *)> filter=[](const CscWorldPlace *) { return true;}) | CscEnvironmentSimulator | |
| getSceneFloor() const | CscEnvironmentSimulator | |
| getVertexFromStrategy(CscWorldElementId entityId, int strategy) | CscEnvironmentSimulator | |
| gnssReferencePositionIsSet() | CscEnvironmentSimulator | |
| hasEntity(const CscWorldElementId &entityId) | CscEnvironmentSimulator | |
| hasObjectWithModelId(int objectModelId) | CscEnvironmentSimulator | |
| importEntity(const CscWorldEntity *entity, bool requiresExternalInit=false, const optional< function< void()>> &onRemoved={}) | CscEnvironmentSimulator | |
| importImage(CscWorldImage *sceneImage) | CscEnvironmentSimulator | |
| importLine(CscWorldLine *line) | CscEnvironmentSimulator | |
| importObject(CscWorldObject *object) | CscEnvironmentSimulator | |
| importObjects(vector< CscWorldObject * > *objects) | CscEnvironmentSimulator | |
| importPlace(CscWorldPlace *place, bool removeOthers=true) | CscEnvironmentSimulator | |
| importPointsAsObjects(vector< CscPoint3d * > *points) | CscEnvironmentSimulator | |
| loadDefaultPlaceFloor() | CscEnvironmentSimulator | |
| moveMemberToStateFromMember(const CscWorldElementId &entityId, const CscMemberInputStatus *inputsValues, const bool applyPosition[3], const bool applyEuler[3], const bool applyAcceleration[3], int nbMaxIteration=40, int tryNumber=0) | CscEnvironmentSimulator | |
| moveObjectToPosition(CscWorldElement *object, const CscPoint3d *targetPosition) | CscEnvironmentSimulator | |
| moveObjectToPositionAndRotation(CscWorldElement *object, const CscPoint3d *targetPosition, const CscPoint3d *targetRotation) | CscEnvironmentSimulator | |
| moveObjectToRotation(CscWorldElement *object, const CscPoint3d *targetRotation) | CscEnvironmentSimulator | |
| playSequence(const CscWorldElementId &entityId, CscState *init, CscSequence *sequence, const map< int, CscPivotMovementType > &pivotMovementByPivotId, bool geneticAi=false, bool extrapolationRealTime=false) | CscEnvironmentSimulator | |
| playState(const CscWorldElementId &entityId, CscState *state, int duration, int delay, bool relativeValues) | CscEnvironmentSimulator | |
| removeEntity(const CscWorldElementId &entityId) | CscEnvironmentSimulator | |
| removeObjectById(CscWorldElementId objectId) | CscEnvironmentSimulator | virtual |
| removeObjectByName(const string &name) | CscEnvironmentSimulator | |
| removeObjectsByModelId(int objectModelId) | CscEnvironmentSimulator | |
| removeObjectsByTag(const string &searchedTag) | CscEnvironmentSimulator | |
| removeOtherElementByName(const string &name) | CscEnvironmentSimulator | |
| removePlaceById(const string &placeId) | CscEnvironmentSimulator | |
| setAllPivotsToRelaxedMode(const CscWorldElementId &entityId) | CscEnvironmentSimulator | |
| setFocusedObjectByIndex(int objectIndex) | CscEnvironmentSimulator | |
| setGnssReferencePosition(CscPoint3d *gnssPoint) | CscEnvironmentSimulator | |
| updateMemberEulers(const CscWorldElementId &entityId, int memberId, double eulerX, double eulerY, double eulerZ) | CscEnvironmentSimulator | |
| updateMemberPosition(const CscWorldElementId &entityId, int memberId, float posX, float posY, float posZ) | CscEnvironmentSimulator | |
| ~CscEnvironmentSimulator() | CscEnvironmentSimulator | virtual |