Go to the documentation of this file. 1 #ifndef CscIdleSequenceProcessingStrategy_H_
2 #define CscIdleSequenceProcessingStrategy_H_
void lastProcess() override
Definition: CscIdleSequenceProcessingStrategy.h:16
CscEnvironmentSimulator * simulator
Definition: CscAbstractSequenceProcessingStrategy.h:19
Definition: CscIdleSequenceProcessingStrategy.h:8
Definition: CscAbstractSequenceProcessingStrategy.h:14
CscSequence * globalSequence
Definition: CscAbstractSequenceProcessingStrategy.h:21
Definition: CscEntityReflexion.h:46
void process() override
Definition: CscIdleSequenceProcessingStrategy.h:12
CscIdleSequenceProcessingStrategy(CscSequence *globalSequence, const string worldEntityId, CscEnvironmentSimulator *simulator)
Definition: CscIdleSequenceProcessingStrategy.h:11
const string worldEntityId
Definition: CscAbstractSequenceProcessingStrategy.h:18
bool isProcessed() override
Definition: CscIdleSequenceProcessingStrategy.h:13
Definition: CscEnvironmentSimulator.h:31
Definition: CscSequence.h:51